Provisions, Sundries, and Treasures For a Game About the Mongolian Empire
Here are some random provisions, sundries, and treasures from my Mongolian Empire-inspired game.
Basic Pitch
You are the weakest and least loved of your clan. You have been betrayed and driven out of your ancestral herding lands by your former brethren, the cursed Shü Ebsö. It is only by the will of the sky god Dusassu and the host of lesser spirit-gods of grain, wolf, and copper that you all will survive the Endless Plains with no herd save the horses you escaped on. But you are the Rodnu Ebsö, and you will survive.
A sandbox steppecrawl game of religion, survival, and discovery inspired by Genghis Khan's early life.
All By the Will of Dusassu Posts So Far:
Provisions Table d20
The meat mentioned is the preferred meat, but meats are dependent on what animals the clan has in their herd or can be trapped.
Tea with milk and salt
Mutton hot pot
Fermented mare’s milk
Minced raw liver
Millet soup
Mutton noodle soup
Steamed beef and onion dumplings
Ebsö barbecue
Steamed marmot
Fried beef and onion
Mutton meatballs
Flat dough pancakes
Deep-fried dough “fingers”
Flat noodles with beef and fat
Rolled steamed dough
Beef and flour soup
Curd cubes
Dried cheese
Coagulated foamy cream
Distilled yogurt vodka
Sundries Table d20
Composite longbow for hunting or long-distance use
Composite shortbow for mounted use
A sabre, perhaps of Rilsian origin
A lance
A quiver of 60 arrows with files for sharpening the arrowheads
Picks and shovels for digging wells
A full set of riding equipment - saddle, bridle, whip, and beast band
Pots for cooking
Ladles, knives, and various cooking instruments
6 swipples, long thin sticks for beating fleece into felt for clothes and buildings.
An extra riding sash to keep the organs in place on long rides
A long, thin lasso pole for herding horses from a distance
Climbing equipment, consisting of 50 ft of sturdy rope and 12 iron stakes
Herbs and roots
Conical-shaped helmet made of leather
A well-worn tunic, cut for a kid or small adult
A well-worn tunic, cut for a medium-sized adult
A well-worn tunic, cut for a large adult
A snuff box for trading
White felt, enough for making one ger.
Treasure Table d20
Excellent Rilsian sabre (1d6 extra on strength checks to attack)
Excellent composite longbow for distance (1d6 extra on strength checks)
Excellent leather horse whip (1d6 extra on riding checks)
Beautiful white felt square ger on a large wagon, 15 or 20 feet both ways. Must be pulled by two or more horses, hainags, or camels.
A tall wooden, felt-covered, single-axle cart, suitable for being pulled by camels or horses. Oftentimes, transportation for women.
Black felt-covered wagon with a lock, used for storage. Often driven by women.
A large animal skin sack for fermenting mare’s milk and for displaying prominently in gers (similar in function to a wine rack)
A Kteban amulet of protection (1d6 extra on spirit checks)
A beautiful compass of Kteban origin
5 bolts of red and yellow silk from Kteb
A full set of excellent-quality lamellar armor
A full set of excellent-quality lamellar horse armor
An excellent-quality conical helmet made of steel
An ermine fur coat
Sable fur wedding hat
5 fox fur pelts
A strange, thin metal contraption of Tagdi origin. Seems to be able to locate water from the earth.
A strange metal contraption of Tagdi origin, about the size of a loaf of bread. Seems to collect water from the mist.
A small boat, capable of carrying up to 6 people
A larger boat, capable of transporting the entire group, but unwieldy to carry over land.
Furtive Goblin's Burrow (http://furtivegoblingaming.blogspot.com) is currently also writing about Mongolia; maybe you'd like to talk to each other?
ReplyDeleteooh thanks for the head's up!
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