Fantasy Factions and Ideologies

I think fantasy political ideologies should be hard to map onto real world political ideologies. This is inspired by Disco Elysium and Esoteric Ebb, both very very very good games about politics that nevertheless feel somewhat politically unimaginative. So have some new fantasy and sci fi ideologies.


"Besil is the only saint that cares about the poor, the hungry, the suffering. And we - his army - follow his legacy. The aristocrats, the Grand Duke and his bevy of whores, grow fat off the people, and they justify it in the names of all of the other saints." He started counting on his fingers. Orlantha looked on incredulously, still in disbelief that the vulgar man she'd had to deal with at the company had transformed so completely. "Saint Jenvir, twisted to serve the merchants rather than the caravanmen. Saint Orchlede, twisted to serve the wealthy aristocratic women rather than the wetnurses. Saint Gwenovere, twisted to serve the church elite rather than the itinerant preachers. Saint Portine, twisted to serve the landowners rather than the serfs. Our rulers steal, they lie, they force us to carry the burden. But they create the burden. They are the burden."


7th Gaters - want the gates shut into and out of the city, except for the 7th (the gate of the dead). They want to have a government of just 7th Gaters. Pro-necromancy, anti-immigrants. Led by an apocalyptic demigod, Nerren.


El Orden de San Isidrano - Highly skilled Minsanto biologists with a Catholic bent. In internal tumult, organizing to fight climate change a little too late, running a community garden inside the enormous greenhouse against company policy. Located on the Chilean-Ecuadorian-Peruvian tripartite Antarctic city, Star City.


The Verse - Elven-led faction focused on traditionalism and oral storytelling. Led by griots. Intend to memorize and then destroy all books and ban literacy due to the desire to have things be like the good old days. Somewhat elf supremacist.


Mocihan's Men - a farmer coalition concerned chiefly with agriculture-friendly economic policies. The farmers have a long-standing alliance with bureaucrats from the Mocihan Tower, an agricultural college whose attendees get subsidized education.


Humanianism - A post-colonial belief system proposing a return to old, pre-colonial hierarchies, including rule by princes within the Great Order. Pro-reparations, pro-patriarchy, pro-religion, pro-environmentalism, pro-vernacular architecture.


Kingism - a belief system centered around having a human monarch as a counterpoint representative to all the city's demigods. The success of this movement is limited by the inability to coalesce around a particular king. More radical Kingist segments are rallying around Seersmith, who expresses a desire to go further and eliminate demigods. How long until Seersmith is smited is unclear.


Progressivistism - A belief system oriented around a planned economy with a heavy focus on technological innovation, education, and philosophy. Due to the recent, catastrophic Great War, progressivism posits that the deterrent of mutually assured destruction is the only way to actually ensure peace. Anti-religion.


Fae - Fae creatures are anarcho-communists. They are not monarchists. Monarchists are not able to enter the faewilds. The lands of the fae are not traversable with a compass. Those with a strong internal compass - magnetic, not moral - get sick upon entering the communes. There are villages upon villages. All fae are polyamorous in a slightly uncomfortable way. Their boundaries are not strong.


Localism - A belief system centered around a decentralized governing structure led by the local lord and run through bonds of obligation. It suggests three levels - lord, citizen, slave. Slaves owe 16 weeks of labor to the citizens and 10 weeks of labor to the lords, citizens owe 20 weeks of labor to the lords and one week of feasting to the slaves, and lords owe 3 weeks of feasting to the slaves and citizens together. Lords may each rule only one city-state.

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